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What do you think about this project?

https://github.com/jnmartin84/doom64-dc

CF Card: https://www.youtube.com/watch?v=_AzYKBPRC2E
SD Card: https://www.youtube.com/watch?v=DO3bgXdDRH8

Doom 64 for Dreamcast (updated 2025/01/04)
Цитата:The ultimate and probably final update to Doom 64 for Dreamcast.
UNCAPPED FRAME RATE, variable with correct physics. 60 FPS in the majority of the game with full lights and normal mapping.
VMU SAVING IS NOW SUPPORTED. It all happens in the intermission screen after password/the 'Password' menu. I have only been able to test this with OEM Sega VMU.
Rumble/Vibration/Purupuru Pack is also now supported. Go to Options, Movement, and select Rumble: On. I have only been able to test this with a RetroFighters StrikerDC wireless pad.
Keyboard and mouse are also supported. I don't have much to comment on that, I got this from a pull request.
Custom Knee Deep In The Dead content with Dreamcast-exclusive enhancements. Maps by z0k (with mods by Mittens). Music by Andrew Hulshult.
Commercial redistribution is not allowed. It is illegal and also against the terms of use for the provided community content. You know I'm talking about you. You are a parasite, absolute trash.
Anyway, speaking of the lights and normal mapping mentioned a few lines above...
There is full world and weapon real-time normal mapping with dynamic lighting, with world geometry tesselation.


Doom 64 for Dreamcast (updated 2025/01/14)
Цитата:Please pay close attention to the README as significant new features have been added and the build instructions have changed.

WARNING: If you have built Doom 64 from this repo prior to Jaunary 14 2025, you will need to unpack/rebuild doom64_kos.tgz as well as doing a make clean and make to regenerate the game data files.

NEW FEATURES
CUSTOMIZABLE CONTROLLER MAPPINGS. See build instructions for details on how this works.

UNCAPPED FRAME RATE, variable with correct physics. 60 FPS in the majority of the game with lights and normal mapping.

8bpp world textures. Reduces VRAM pressure / frequency of texture flushing (reduced frequency of graphical glitches in bonus levels).

VMU SAVING IS NOW SUPPORTED. 5 free blocks are required.

Note: There must be a controller in the first controller port, and the VMU must be inserted into the first slot of the first controller.

Both settings and game passwords can be saved. Setting changes are saved automatically when you exit any settings related menu. If you notice a short pause when moving between menus, the settings file is being updated.

Game progress saving happens in the intermission screen between levels. Hit a button when the password is shown and you will be prompted to save. Loading game progress can be done at any time from the 'Password' menu. I have only been able to test this with OEM Sega VMU. It is known that Performance 4x Memory Pack does NOT work.

I have also implemented the original Controller Pak Management menus. Be careful, you can nuke your other saved games if you select the wrong one. Press Y+A together to select a file for deletion.

Rumble/Vibration/Purupuru Pack is also now supported. Go to Options, Movement, and select Rumble: On. I have only been able to test this with a RetroFighters StrikerDC wireless pad.

Keyboard and mouse are also supported. I don't have much to comment on that, I got this from a pull request.

Custom Knee Deep In The Dead content with Dreamcast-exclusive enhancements. Maps by z0k (with mods by Mittens). Music by Andrew Hulshult.
I just simply think your work is huge whatever the projects you participated !


And this doom64 project is fantastic, No problem with the version the project is still a work in progress.
отличный порт :3
First post updated for new release!
But I didn't test it yet.
Updated again, I've got broken build.
the final release has the mention : 3hours ago
This is this one ?
(05.01.2025 13:33)fafadou писал(а): [ -> ]the final release has the mention : 3hours ago
This is this one ?

Just use latest link Smile
Updated build. Fixed enemies.
Many thanks Smile
The last definitive release (the third version) seems to be the last for a while, is it possible to update your version here please dear @SWAT ? :pray:
Updated to latest build. But not tested yet, can be issues.

Upd: Broken, waiting for fixed assets.
Thank you very much @SWAT Smile
Updated to latest build (3 hours ago).
A new guy comes to the project !
So some new final updates are coming.

But If this version run the rumble pack, I don't want to bother with this for a long while dear @SWAT, thanks again.
The new version manage the rumble pack... is it possible to update here please ?
(19.02.2025 19:00)fafadou писал(а): [ -> ]The new version manage the rumble pack... is it possible to update here please ?
I will try to make new build.
Билд Doom 64 от 15.02.2025, сборки Retail и Lost Levels для Dreamshell и CD.
А порт поддерживает Vibration Pack оригинальный?
У меня с включенным Rumble в настройках никакого эффекта не происходит.
(08.04.2025 16:51)pavelrezo писал(а): [ -> ]А порт поддерживает Vibration Pack оригинальный?
У меня с включенным Rumble в настройках никакого эффекта не происходит.

Кажется с ним были какие-то проблемы.
(08.04.2025 16:51)pavelrezo писал(а): [ -> ]А порт поддерживает Vibration Pack оригинальный?

нет
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