when you run the game if you go back to the dreamcast bios menu it may be the ip.bin who check if there is a jap dreamcast.
Try to patch the ip.bin in pal and us with this :
I think you can put puyo pop fever in your list as "doesn't work" unfortunately.
it's really strange this difference of dataflow with ide, CF and ssd, it's maybe the same problem what could explain why all games doesn't work in dma mode. Swat is looking for this but it's very hard to find an issue I can imagine.
Maybe with the next release of DS folder which can accept the master mode, the data flow will be better. today in order to stay in slave mode, I guess the stuff we have to buy is often in bad quality and we have to use shorters wires as possible.
As we can see in the last videos, Swat has improved the PIO dataflow very beautifully in the isoloader :-)
Maybe it can do run puyo pop fever as other games like underdefeat etc... and the kinematic will play better as well. have you done some others tests SWAT ? Perhaps we can do some for you ? tell us if we can help.
(13.08.2017 02:43)pcwzrd13 писал(а): [ -> ]Anyone have notice that Crazy Taxi stutters when played from the hard drive? It's still playable but a bit annoying.
Crazy Taxi suffer stuttering in RC4 because not work with DMA Activated, but in DS RC3 works perfect with DMA.
(14.08.2017 02:09)nes0x писал(а): [ -> ]Crazy Taxi suffer stuttering in RC4 because not work with DMA Activated, but in DS RC3 works perfect with DMA.
Ah ok. Hopefully DMA works in the next build.
I wonder if the lack of DMA support for PSO v.2 explains the issue I'm having with that. The game works perfectly fine for the most part but it takes forever for players to join your game when playing online. It's really strange.
The dma runs differently in RC3 and RC4 version.
Maybe the issue for dma in the next isoloader will be in the differences between the dma program in those versions... Just an idea.
I try your beta as soon as possible. Many thanks for the release :-D