22.03.2023, 08:20
(22.03.2023 04:25)segatxdc писал(а): [ -> ]RE2 test still black screen is frozen.
RE2 works for me with default settings.
All WinCE games images should be defragmented on the filesystem yet.
(22.03.2023 04:25)segatxdc писал(а): [ -> ]RE2 test still black screen is frozen.
(23.03.2023 20:14)pcwzrd13 писал(а): [ -> ]Just did a quick test with UT and the good news is that it boots up using the old settings now (0x8c000100 + Behind the Loader + SQ & TMU2) but the bad news is that there's distortion in the music almost immediately and the game freezes after a short time.
(23.03.2023 20:44)SWAT писал(а): [ -> ]I use default heap mode (auto) and it's works fine for me. I'll check again.
(23.03.2023 21:03)fafadou писал(а): [ -> ]@pcwrd13 from one release to other the behind the loader option is not necessary, kao is a good example too, like UT.
(23.03.2023 21:52)pcwzrd13 писал(а): [ -> ](23.03.2023 20:44)SWAT писал(а): [ -> ]I use default heap mode (auto) and it's works fine for me. I'll check again.
I get the same result with auto heap. The music is distorted both at the main menu and in the game. The game will freeze a few seconds after starting a match.
(24.03.2023 10:44)SWAT писал(а): [ -> ]I found problem, thanks for pointing that. Will upload new build soon.
(25.03.2023 01:03)fafadou писал(а): [ -> ]Kao the kangaroo : cdda irq dma tmu1, 0x8cfe8000 memory, behind the loader head. Runs well for me, less distorsion instead of before but not sure i wait the 4th loop.
(27.03.2023 18:12)SWAT писал(а): [ -> ]I can't fully fix distortions, I can only reduce it, because games uses all AICA channels in a loop.
Need patching games to change channels limit and keep two for CDDA. Or find another way.
(27.03.2023 13:53)SWAT писал(а): [ -> ]New build: https://github.com/DC-SWAT/DreamShell/re...0.0RC5-T23
- Used PIO sample reading from IDE for SQ mode. It fixed freezes in UT, Millenium Soldiers, also maybe KAO more stable work with SQ because I see DMA errors in interrupts in this game too. But if it good works with DMA you can use it, I handle all errors.
For Millenium Soldiers need use PIO mode for data and SQ for CDDA, works well for me.
(27.03.2023 13:53)SWAT писал(а): [ -> ]I tried to fix Toy Commander, but this game is fighting me for channels too much. It starts up fine, but then the sound becomes bad.
4x4 still freezes at end of track playback. Hard to debug it, need more time it's special case.
(27.03.2023 13:53)SWAT писал(а): [ -> ]If the rest of the games that worked will be all right, I'll probably stop dev the CDDA functionality for a while.
Right now it's works well for me in a bunch games so I want to save it as is for 0.8.0 release. But need test more, I can miss something.