18.10.2023, 09:34
(17.10.2023 17:04)Freudi93 писал(а): [ -> ]Do you get one in your country? How can i spend you some money?
Yep, $100 without mods.
You can donate with 2 methods only: http://www.dc-swat.ru/page/donate/
(17.10.2023 17:04)Freudi93 писал(а): [ -> ]Do you get one in your country? How can i spend you some money?
(18.10.2023 12:55)Freudi93 писал(а): [ -> ]OK there is only one Problem: i do not have Crypto currency
(18.10.2023 13:54)fafadou писал(а): [ -> ]@Swat, boosty is not available ? :
https://boosty.to/dreamshell
(17.10.2023 15:56)SWAT писал(а): [ -> ]New build: https://github.com/DC-SWAT/DreamShell/re...0.0RC5-T29
Just need to check that nothing is broken and that it worked as before.
- New optimized algorithm for separating PCM channels (2x faster).
- New optimized algorithm for SQ mode with separating PCM channels in one process (also saves half of RAM for CDDA buffer).
- Updated KallistiOS to latest.
Now memory usage for CDDA looks like this:
- No IRQ and AICA DMA: 32KB CPU RAM and 32KB SPU RAM.
- No IRQ and SQ: 16KB CPU RAM and 32KB SPU RAM.
- IRQ and AICA DMA: 16KB CPU RAM and 16KB SPU RAM.
- IRQ and SQ: 8KB CPU RAM and 16KB SPU RAM.
For better perfomance should use DMA for both IDE and AICA SPU RAM. Because SQ as a PIO mode wastes CPU time.
But for some games we need to use SQ. And now SQ mode not only wastes CPU time, but also saves memory.
I came close to adding CDDA support to low-level mode. The new PCM splitting algorithm with SQ can be combined with PIO reading and completely eliminate the buffer in the CPU RAM. This will not be very optimal in terms of performance and will not work everywhere, but the main thing is that it will help games such as Looney Tunes.
But to do this, I really still need to fit the CDDA emulation code into the remaining approx 4 kilobytes in low-level mode. I'll leave this challenge for later )
@CrisMod
Looney Tunes works only from 8c004800 address with loader without CDDA.
For this game no free memory for CDDA emulation at all.
At least for current version of the loader.
(20.10.2023 06:02)CrisMod писал(а): [ -> ]Currently, I'm in the process of testing nearly 600 titles, and so far, I've managed to discover the working settings for all of them. However, this MFK Looney Tunes game has really left me puzzled. ... I can see yes some settings and someone that remotely mentioned that it works on Dreamshell RC3.0, but no proof video around
(20.10.2023 06:02)CrisMod писал(а): [ -> ]In the future, I plan to share all my working settings for IDE/SATA with Dreamshell. This way, we can have a variety of settings to contribute to the community and be part of the already excellent work by 'pcwzrd13' and 'dragoncity' in compiling a comprehensive list of working games.
(20.10.2023 17:29)fafadou писал(а): [ -> ]Hey @fafadou,(20.10.2023 06:02)CrisMod писал(а): [ -> ]Currently, I'm in the process of testing nearly 600 titles, and so far, I've managed to discover the working settings for all of them. However, this MFK Looney Tunes game has really left me puzzled. ... I can see yes some settings and someone that remotely mentioned that it works on Dreamshell RC3.0, but no proof video around
For me @Swat is aware about "looney toons" specifies, don't worry if he doesn't focus on this game yet.
For me it's "sturmwind" that work with RC3, as a curiosity without cdda, because RC3 doesn't manage cdda.
"Looney toons" run with 0.6.3 and 0.6.11_se, because those are loaders very small, optimised only for data and no low level, and you understand already I guess : no cdda for the moment.
(20.10.2023 06:02)CrisMod писал(а): [ -> ]In the future, I plan to share all my working settings for IDE/SATA with Dreamshell. This way, we can have a variety of settings to contribute to the community and be part of the already excellent work by 'pcwzrd13' and 'dragoncity' in compiling a comprehensive list of working games.
So you can try "super runabot" and tell if you can run a game with your sata to ide converter like CF do
Because I want to be sure your brand is better before buying one.
(20.10.2023 20:08)fafadou писал(а): [ -> ]Thanks for testing "super runabout" just for me
I'll try your preset ans i'll do the same with Looney Tunes for you.
Edit : I confirm looney toons work with this loader without cdda memory :
Boot: DIRECT
Memory: 0x8c004800
DMA: OFF
SYNC: 8 (but you can try sync 16 and none/true for better loadings but there are already fast)
CDDA: OFF
OS: auto
Loader: AUTO (Latest Loader from @SWAT 8.29)
Skies of arcadia : ok with this loader 8.29 but default memory DMA sync 16 and not true DMA
Xeno Crisis run like a charm too
I try your preset for super runabout, but aven with my compact flash card, I can't reach the step you showed...
Else I can say this loader 8.29 pack is really good !
(17.10.2023 15:56)SWAT писал(а): [ -> ]New build: https://github.com/DC-SWAT/DreamShell/re...0.0RC5-T29
Just need to check that nothing is broken and that it worked as before.
(21.10.2023 15:58)fafadou писал(а): [ -> ]I'm not still able to boot super runabout... Which version do you use ?
I did a video for looney toons, I'll upload it soon. I use the PAL version.
Else other tests :
NBA 2K2 : black screen after intro
revolt : race start :-)
spec ops 2 : we can shoot in game
Ooga booga : black screen echelon hack and normal iso
the flinstones : run well, welcome back
Tomjam and earl 3 : black screen
Virtua cop 2 : black screen didn't have try the low level).
I can play Zia one hour without problem, this homebrew had a lot fo freeze before
In each game with cdda and tmu1 we have distorsion, less true with tmu2, it works better.
(22.10.2023 15:46)fafadou писал(а): [ -> ]HiHey @fafadou,
@Crismod : I understand better for super runabout, I 'll try the US version like sega rally 2, there is a difference with PAL and JAP for the boot.
For nka2k2 and ooga booga did you use the last 0.8.29 loader ? if yes I really want a video I'm really curious... Remember nba2k2 has a black screen after intro. Thanks for havng a look at those games.
Here my video for looney toons using 0.8.29 loader :
https://mega.nz/file/gmBBzKwJ#INkKFGBcxi...UunhhyH7k0
I did a new test of overclock with retrodream and I have the same issue, my dreamcast freeze very quickly.
The dreamshell RC5 runs very well, it's probably my new power supply that generate this issue, I should focus on this again.
(22.10.2023 19:39)CrisMod писал(а): [ -> ]As for 'NBA 2K2' and 'Ooga Booga,' I initially used the best older settings for these two titles, which is Loader 14.bin > isoldr_v0.6.11_beta_se_noCDDA - Light loader without CDDA and IRQ. Later, I'll give the latest Loader 8.29 a try and see what differences it brings. If you're interested in this latest Loader how they run, please confirm, and I'll post the two videos with latest loader once I'm done.
If you're using RetroDream 3.0 alongside Dreamshell, don't worry, it's not a problem with your console. The issue lies with RetroDream 3.0.
(22.10.2023 22:26)pcwzrd13 писал(а): [ -> ]More testing with v29:
...
Unreal Tournament - Seems a bit improved? The texture glitches seem less noticeable.
(22.10.2023 22:26)pcwzrd13 писал(а): [ -> ]@CrisMod I've never had an issue with the video previews in RetroDream and I've frequently let them run for long periods of time. Easily over an hour.
Also, FYI, Looney Tunes works fine for me as well using the same settings as fafadou. I've tried both NTSC and PAL images. The PAL image is from here.
(23.10.2023 02:46)fafadou писал(а): [ -> ](22.10.2023 19:39)CrisMod писал(а): [ -> ]As for 'NBA 2K2' and 'Ooga Booga,' I initially used the best older settings for these two titles, which is Loader 14.bin > isoldr_v0.6.11_beta_se_noCDDA - Light loader without CDDA and IRQ. Later, I'll give the latest Loader 8.29 a try and see what differences it brings. If you're interested in this latest Loader how they run, please confirm, and I'll post the two videos with latest loader once I'm done.
If you're using RetroDream 3.0 alongside Dreamshell, don't worry, it's not a problem with your console. The issue lies with RetroDream 3.0.
Thanks for your advices.
As me you can keep preciously this fabulous loader 0.6.11_se a light version optimzed for data transfert, without wince fonction, low level, CSO, etc...
But @Swat is working on a new set of loaders, so you should focus on this than us.
I just used retrodream to try my overclocking, because I played atomiswave with retrodream a while ago with my overclock. There is something strange with retrodream you can take some screenshot, and now with RC5 : it's from loader, don't know which is the best way.
But I prefer use isoloader instead of retrodream since the beginning, it's because retrodream don't read the 0pvr image ingame and if your game name is not in the base you have no picture, and sometimes some games doesn't boot with retrodream, be careful (not sure of my memories but for me resident evil 2 is one of them).
Anyway since RC5 there are some functionality in more and retrodream is out of date.
Edit : ok super runabout run is its US version with ssd, and "@dragoncity's" sata to ide converter low cost model.
But not in PAL version, same thing than sega rally 2.
@pcwzrd13 :
(22.10.2023 22:26)pcwzrd13 писал(а): [ -> ]More testing with v29:
...
Unreal Tournament - Seems a bit improved? The texture glitches seem less noticeable.
I notice the same thing with millenium soldier, you can play with the sync, in order to trying to delete the glitches too.
I could cancel them, even if they could appear again if you play a long moment.
For toy commander, I had some glitches after intro when toys shoot on the main title, and some in game, now everything run really better with 0.8.29, just some little distorsion on cdda as you mentioned.
(22.10.2023 22:26)pcwzrd13 писал(а): [ -> ]Vanishing Point
(20.10.2023 17:29)fafadou писал(а): [ -> ]For me it's "sturmwind" that work with RC3, as a curiosity without cdda, because RC3 doesn't manage cdda.